Character & Class Meta
Inspect all 16 rebalanced Season 21 classes, the 5-Archetype PvP Counter Graph, PvM farming and bossing tiers, and complete matchup reference.
Summoner
High-voltage curse and elemental warlock. Features unlocked 120ms Fire Beast / Aqua Beast casting, Radio 6 Death Scythe, uncapped Berserker/Darkness scaling, and percentage-based Weakness & Innovation debuffs.
Imperial Magic Stick + Book of Sahamutt/Neil • Dual Magic & Curse Scaling
Aqua Beast 5th, Fire Beast (120ms, Radio 4), Death Scythe (Radio 6), Berserker, Weakness, Innovation
Melts elite Bosses and clears dense spawns by stacking Berserker/Darkness spell power with Weakness & Innovation to cripple Boss attack and defense.
The ultimate anti-tank warlock. Strips enemy stats with curses, punishes bruisers with Damage Reflection, and bursts through heavy armor.
DK, GL, CR, RF (Weakness/Innovation debuffs + Damage Reflection)
IK, SL, GC (Dual-entity Avatar swarm & 80ms rapid-fire barrages)
#01 · DK
Dark Knight
The immortal frontline blade master. Combines Sword Blow Saturation (Range 5, Radio 5), lethal melee Combos, and Swell Life (up to 60% Max HP) to solo-tank end-game maps and absorb assassin dives.
#02 · DW
Dark Wizard
Master of space control and full-screen arcane devastation. Equipped with 800ms Teleport, up to 50% Soul Barrier absorption, and Meteor Shower 5th (100ms cadence) for seamless farming and kiting.
#03 · FE
Fairy Elf
Fully unlocked ranged marksman and essential force-multiplier. With up to 165% Bow/Quiver Combat Power, doubled AGI skill scaling (DEX/50), and enhanced ENE auras, FE excels in both solo sniping and party raids.
#04 · MG
Magic Gladiator
The ultimate dual-path wildcard. Run Strength Combat (Chaos Blade / Fire Blood with 165–240% Magic Sword CP and STR/60 scaling) to crush mages, or Energy Magic (Dark Blast / Havok Spear, 80ms Delay) to sweep maps.
#05 · DL
Dark Lord
Supreme battlefield ruler fighting alongside the Dark Horse (knockback immunity + absorption) and Dark Spirit Raven. Blasts enemies with Wind Soul (Range 6, Radio 4) and Spirit Blast while granting +819 All Stats via Crown Force.
#06 · SU
Summoner
High-voltage curse and elemental warlock. Features unlocked 120ms Fire Beast / Aqua Beast casting, Radio 6 Death Scythe, uncapped Berserker/Darkness scaling, and percentage-based Weakness & Innovation debuffs.
#07 · RF
Rage Fighter
Relentless close-quarters brawler with 88.7% Combat Power and 25.4% Ignore Defense Rate. With animation locks removed (100–150ms Delay) and dual-stat scaling on Spirit Hook, Dark Side, and Dragon Lore, RF shreds any target.
#08 · GL
Grow Lancer
Armored spear valkyrie combining Wrath + Obsidian buffs with high Combat Power lance thrusts. Delivers devastating Critical and Excellent multi-hit bursts via Shining Peak, Breche (Radio 4), and Wild Breath (Radio 5).
#09 · RW
Rune Wizard
Long-range runic artillery mage with 1,500% skill multiplier cap and 383% Imperial Rune Mace power. Fires Rune Phrase Saturation 5th and Shock Blast Gale (Range 8, Radio 6, 120ms) plus 200ms Plasma Ball across the screen.
#10 · SL
Slayer
Lightning-fast twin-blade assassin (DEX/11 speed, 77.5% CP) with restored Wrath buff scaling. Shreds Bosses and ranged carries using Pierce Attack 5th, Bat Flock (Range 5, Radio 5 bleed), and Sword Inertia.
#11 · GC
Gun Crusher
Machine-gun arcane marksman wielding dual Imperial Magic Guns (398% Magic Rate + 293% CP each). Unlocks Fixed Fire (PlayerEne/2 bonus Magic Dmg, DEX/11 speed) and 80ms Bursting Flare Gale (Range 7, Radio 5).
#12 · LM
Lemuria Mage
Overhauled into a true dual-purpose powerhouse. Wields an Imperial Orb (440% Magic Rate) + Shield with 120ms Ultimate Force Saturation (220 Base Dmg, Range 7, Radio 5) and 200ms Unleash Marvel alongside the strongest ENE-scaling party buffs.
#13 · KM
Light Wizard (Kundun Mephisto)
The undisputed king of wide-area magic farming and siege choke-points. Wielding a right-hand Imperial Staff (440% Magic Rate) + Magic Book (220% Magic Rate = 660% total), Spear Storm Saturation 5th (200ms) and Dragon Violent wipe entire screens.
#14 · IK
Illusion Knight
Features a unique 2-in-1 combat engine. Wields an Imperial Blade (220% CP) with 92.3% Character CP and Illusion Blade (+19,114 Atk), fighting alongside a summoned Illusion Avatar (~511,500 HP, ~36,700 Dmg, Radio 4 AoE every 0.8s).
#15 · AL
Alchemist
The ultimate Glass-Cannon arcane artillery. Wielding an Imperial Wand (440%) + Elixir (220% = 660% Magic Rate) with ENE/35 scaling (+936% skill dmg), 100ms Barrage Countless Weapon (Range 7, Radio 6), and a 15s CD AoE Confusion Stone.
#16 · CR
Crusader
Radiant frontline paladin wielding Hammer (up to 165% CP) + Shield (1,600 DefRate) with a 1,500% multiplier cap, Battle Glory (+15.2% CP & +8,192 Atk), Divine Masculine block, and Sacred Impact Gale 5th (Range 5, Radio 4, 100ms).
5-Archetype PvP Counter Graph
Directed counter-play network across 1v1 Duels, Spot PK, and Castle Siege. Click any class node in the graph to inspect it.
Frontline Juggernauts
Massive HP pools (DK Swell Life), impenetrable shield block (CR Divine Masculine), and super-armor lance buffs (GL Wrath & Obsidian).
Burst Divers & Assassins (RF, SL, IK) — absorbs their initial melee engage and retaliates with lethal close-range Combo, Sacred Impact, or Shining Peak.
Glass-Cannon Artillery (AL, SU, KM) & Control Mages (DW, RW) — long-range magic nukes (Range 7–8) and Teleport kiting bypass physical armor.
Burst Divers & Assassins
Instant gap-closers (IK Charge Slash Range 7, RF Rush/Dark Side, SL Demolish), 511k-HP Avatar 2v1 pincer, and 25.4% Ignore Defense bursts.
Glass-Cannon Artillery (AL, SU, GC, KM) & Control Mages (DW, RW) — closes distance instantly and shreds low-defense robes and Soul Barrier.
Frontline Juggernauts (DK, CR, GL) & Dark Lord (DL) — walled off by heavy plate/shields and punished by Dark Horse stability + Wind Soul.
Glass-Cannon Artillery
Highest raw AoE and burst output from Range 7–8: 660% Magic Rate (AL/KM), 15s CD AoE Confusion Stone (AL), 80ms Dual-Gun barrages (GC), and anti-tank curses (SU).
Frontline Juggernauts (DK, CR, GL) & Grouped Siege Lines — vaporizes heavy armor tanks before they can close the gap.
Burst Divers & Assassins (IK, RF, SL) — fragile when caught out of position without frontline peel or Lemuria/Elf support buffs.
Mobile Control & Hybrid
Space control, mobility, and build versatility: 800ms Teleport + 50% Soul Barrier (DW), Range 8 runic artillery (RW), and 240% CP Str / 80ms Ene hybrid paths (MG).
Low-mobility Melee Tanks (DK, GL, CR) — kites indefinitely with Teleport, Ice, Earth Prison, Lightning Storm, and Fire Slash armor shred.
High-speed Multi-Hit Divers (RF, IK, SL) & Rapid-Fire Marksmen (GC) — drains SD and Mana faster than casters can recover.
Commanders & Protectors
The backbone of Party PvP & Castle Siege: DL Summon + Crown Force (+819 Stats) + Crit/Exc buffs, FE Ice Arrow + Elemental Auras, and LM supreme ENE Heal/Shields.
Turns allied Glass-Cannon carries (AL, GC, SU, KM) into unbreakable turrets and neutralizes enemy Assassin dives across choke-points.
Vulnerable when isolated 1v1 against dedicated gap-closing brawlers (RF, IK, DK) without party formation.
PvM Tier List & Operational Roles
All 16 classes are balanced around MaxStatPoint 32,767 (~80 Resets), Master Skill Tree 3/4/5, and Tier-15 Imperial Weapons.
The Map Sweepers
Wide-area AoE specialists with Range 6–8, splash Radio 5–8, and full-screen clearing from a single spot.
Imperial Staff + Magic Book (660% total Magic Rate). Spear Storm Saturation 5th & Dragon Violent wipe entire monster spawns.
Fires Rune Phrase Saturation 5th & Plasma Ball from max distance, triggering chain-reaction runic explosions across the screen.
Imperial Wand + Elixir (660% Magic Rate). Barrage Countless Weapon 5th rains synthesized weapons with explosive burst.
Dual Magic Guns + uncapped Fixed Fire (+16,383 Magic Dmg at 32k stats). Bursting Flare & Ice Blast clear maps at machine-gun speed.
Classic 24/7 AFK sweeper combining Meteor Shower 5th saturation with 50% Soul Barrier damage absorption.
Dual-path sweeper utilizing Havok Spear & Dark Blast (80ms) or high-CP Chaos Blade with synchronized Charge buffs.
The Boss Slayers
Single-target burst & multi-hit specialists with armor pierce, high Combat Power, dual-entity DPS, or Boss debuffs.
Animation locks removed (700ms → 150ms) on Chain Driver, Dragon Lore & Spirit Hook. Highest Ignore Defense melts Boss HP bars.
Stacks Wrath, Obsidian, and unlocked Lance Combat Power on Shining Peak, Breche & Wild Breath 5th for devastating Crit/Exc thrusts.
Slashes with Blade Storm & Illusion Blade (+19,114 Atk) while the 511,500 HP Illusion Avatar tanks Boss aggro and adds 50%+ DPS.
Combines Bat Flock bleed, Pierce Attack 5th, Detection, and restored Wrath scaling to shred high-HP Bosses at max attack speed.
Uncapped Berserker/Darkness scaling with 120ms Fire & Aqua Beast plus Weakness & Innovation to cripple Boss attack and defense.
The Frontline Juggernauts
Unkillable frontline bruisers capable of solo-tanking end-game maps and elite Bosses without external support.
Combines Sword Blow Saturation (Range 5, Radio 5), lethal melee Combos, and Swell Life to stand at the center of any end-game spot.
Fights alongside Dark Horse (40% absorption + knockback immunity) and Dark Spirit Raven while blasting Wind Soul and Crown Force.
Wields Imperial Hammer + Shield with Sacred Impact Gale 5th (100ms) and Battle Glory (+15.2% CP), protected by Divine Masculine.
The Strategic Pillars
Force-multiplier hybrids indispensable in Boss raids and Castle Siege while maintaining strong solo farming speed.
Transitions between a high-DPS sniper (Raining Arrow / Focus Shot with DEX/50 scaling) and the core Greater Dmg/Def & Bless buffer.
Farms solo with 120ms Ultimate Force & Unleash Marvel (Range 7, Radio 6) while providing the strongest ENE-scaled Heal & party buffs.
16-Class Matchup & Role Table
Click any class row below to load its full weapon, skill, and stat profile in the Inspector above.
| Class | Primary Archetype | PvM Tier & Role | Strong Against (Favorable Matchups) | Weak Against (Hard Counters) |
|---|---|---|---|---|
#01 · DK
Dark Knight
|
Frontline Juggernaut | S Tier — Frontline Juggernaut | RF, SL, IK, MG (Absorbs melee dive & counter-bursts) | AL, SU, KM, DW (Long-range magic nukes & teleport kiting) |
#02 · DW
Dark Wizard
|
Mobile Control Mage | S+ Tier — Map Sweeper | DK, GL, CR (Kites low-mobility melee tanks from range) | RF, IK, SL, GC (Armor-piercing dives & multi-hit SD pressure) |
#03 · FE
Fairy Elf
|
Tactical Ranged Buffer & Sniper | S Tier — Strategic Pillar | DW, MG, SU (Long-range sniper poke & Ice Arrow lockdown) | IK, RF, DL, DK (Hard gap-closers & heavy frontline rush) |
#04 · MG
Magic Gladiator
|
Hybrid Combat / Magic Duelist | S+ Tier — Map Sweeper | DW, FE, LM (Mid-range hybrid pressure & Fire Slash armor shred) | DK, GL, RF (All-in close-quarters brawlers) |
#05 · DL
Dark Lord
|
Tactical Battlefield Commander | S Tier — Frontline Juggernaut | FE, MG, SL, AL (Dark Horse stability + Raven + Wind Soul punish) | DK, CR, GL (High-HP / Shield-blocking frontline juggernauts) |
#06 · SU
Summoner
|
Anti-Tank Curse Warlock | S+ Tier — Boss Slayer | DK, GL, CR, RF (Weakness/Innovation debuffs + Damage Reflection) | IK, SL, GC (Dual-entity Avatar swarm & 80ms rapid-fire barrages) |
#07 · RF
Rage Fighter
|
Armor-Piercing Martial Brawler | S+ Tier — Boss Slayer | DW, AL, KM, FE (Ignore Defense shreds SD & low-armor casters) | DK, CR, GL, SU (Massive HP pools, shield block & Damage Reflect) |
#08 · GL
Grow Lancer
|
Critical Spear Valkyrie | S+ Tier — Boss Slayer | RF, SL, MG, DL (Wrath/Obsidian super-armor + high-CP spear bursts) | DW, AL, KM, RW (Long-range magic artillery & teleport kiting) |
#09 · RW
Rune Wizard
|
Long-Range Runic Artillery Mage | S+ Tier — Map Sweeper | DK, GL, CR, DL (Range 8 runic artillery out-ranges melee & mid-range) | IK, SL, RF (High-speed gap-closing backline divers) |
#10 · SL
Slayer
|
High-Speed Bleed Assassin | S+ Tier — Boss Slayer | DW, AL, RW, FE (High-speed chase & bleed lockdown on squishy carries) | DK, GL, CR (Plated frontline juggernauts & heavy shield block) |
#11 · GC
Gun Crusher
|
Rapid-Fire Dual-Gun Marksman | S+ Tier — Map Sweeper | DW, SU, MG, GL (80ms continuous magic barrage drains SD & out-paces casters) | IK, RF, DL (Instant gap-close burst, Avatar pincer & stagger) |
#12 · LM
Lemuria Mage
|
Radiant Arch-Mage (DPS & Support) | S Tier — Strategic Pillar | Any Party lacking a dedicated LM Arch-Mage buffer & healer | IK, SL, RF (When isolated from her frontline protectors in 1v1) |
#13 · KM
Light Wizard (Kundun Mephisto)
|
Wide-Area Dark / Light Artillery | S+ Tier — Map Sweeper | DK, CR, GL & Grouped Parties (660% Magic Rate AoE melts tank lines) | RF, IK, SL (High-speed 1v1 assassination & gap-close divers) |
#14 · IK
Illusion Knight
|
Dual-Entity Phantom Swordsman | S+ Tier — Boss Slayer | AL, GC, DW, SU, KM, FE (Player + 511k HP Avatar 2v1 backline swarm) | DK, CR, GL (Frontline melee AoE cleaves both IK and Avatar simultaneously) |
#15 · AL
Alchemist
|
High-Voltage Arcane Nuke Cannon | S+ Tier — Map Sweeper | DK, CR, GL, DL & Tank Lines (660% Magic Rate nukes + 15s CD AoE Panic) | IK, RF, SL (Vulnerable to gap-close assassins if unpeeled) |
#16 · CR
Crusader
|
Holy Shield Paladin | S Tier — Frontline Juggernaut | RF, SL, IK, DL (Divine Masculine shield block + 90% Max Damage Reduction) | AL, SU, KM, RW (Long-range magic & curse nukes bypassing shield block) |